Undying Zombie. The perk is a lot of fun but far from op. Devour hope is a really fun perk that makes me feel great for doing well. The growing odds of a successful escape fill you with hope and give you wings. Jul 15, 2017 @ 3:18pm Perk icon should light up when your far enough away from a hooked person. So I wanna state my opinion on this perk and whether its op or not op. If you manage to get 3 stacks with Devour Hope than you can start M1ing people and insta-down them with the exposed status effect, which usually gives you a free down and gambles the last stack on if you can get 5 to Mori a Survivor or not. They both give the same buffs, the insta down and kill. Sep 23, 2017 @ 4:44am Well. I personally hate going against a killer with Devour. 3 Tokens: Survivors suffer from the Exposed Status Effect. 2 Tokens: Gain a 3 / 4 / 5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. The false hope of survivors ignites your hunger. Prydain. If you run Devour Hope as the only Hex perk, they don't know you have it, until they might accidently find the right totem or until they see your first one-hit. I run Devour Hope as my only hex because running other, more obvious hex perks like Ruin can encourage survivors to look for the hex totem before they otherwise would have any reason to. A Hex rooting its power on hope. < > Showing 1-6 of 6 comments . 5,000. Hope is a general Survivor Perk. The hex effects persist as long as the related hex totem is standing. The killer has to work for the insta down. Icon Tier I Tier II Tier III Description 4,000. Jul 15, 2017 @ 3:16pm More. 2 Tokens: Gain a 3 / 4 / 5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. 6,000. A hex rooting its power on hope. So I played around with this perk a little bit on my wraith, hillbilly and obviously the hag. Hex: Devour Hope: A Hex rooting its power on hope. From personal experience as well as things I have observed from other peoples games. Thanks! SOMETIMES it feels like the killer doesn't have to do much. But don't understand the point in having level 3 devour hope over level 1 devour hope. So i like to call Devour Hope the "lazy perk". I could kill (meaning killed "by your hand", dead, out of the game, gone) more people with it than I played rounds with it, like ~18:~20. At tier 1, it is 24 or less meters away from the hook, or 24 or more meters away? When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. 2 hooks haste effect, 3 hooks exposed, 5 hooks mori. All u need are 3 hooks and the game can snowball downhill real quick if not found. But the level 3 just gives a matter of percentage of extra movement speed. It honestly feels like a cheap perk. When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. no they are good, especially if they get activated. It forces survivors off gens to find your totem. #6. When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. #1. Cetren. Devour Hope . It also synergizes well with Trapper being a hex perk. How does Devour Hope work? It promotes not camping. It gives the killer more to do than patrol generators. Tokens grant various abilities such as double damage and kill by your own hand. The false hope of Survivors ignites your hunger. Seems pointless. The false hope of Survivors ignites your hunger. Status Effects are a mechanic in Dead by Daylight which give certain buffs and nerfs to players.